Heim

Heim is an upcoming solo game project - a puzzle adventure set in a mystical world inspired by Norse mythology.

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Portfolio

Take a peek into a selection of my work as a game developer. I'm especially interested in game design, level design and worldbuilding. Programming since age 12.

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Dev Blog

A handful of blog posts on my personal game development experiences.

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Hello, my name is Tom Ryckeboer. I am a Belgian game developer and programmer with a great interest for game design, level design and worldbuilding.
I dabble in various parts of the craft – not only the “art of programming“, but also game design, game/pixel art, 3D modelingmusic (creating game soundtracks and playing numerous instruments), acting and writing (fantasy, sci-fi, storywriting and world building). I revel in coming up with fun gameplay mechanics, creating fictional languages, determining the laws that govern a fictional world and creating rich lore to give that world a fantastical texture.

From 2015 to 2018, I studied Digital Arts & Entertainment (Game Development Major) at Howest Kortrijk, in Belgium.
This site hosts my virtual portfolio, where I collect all the creative things I’ve done that I think are worth sharing. Hope you like what you see around here! For any questions or comments, feel free to comment on my posts or contact me.

For business inquires and general communication, please use contact@tomryckeboer.com
For help regarding a game or product, please use help@tomryckeboer.com