The Clocktower is a puzzle level in the style of “Captain Toad: Treasure Tracker” made in Unity. This was a group project with two programmers and one artist, where each person had to make one level. I made the first level, originally titled “Bottom of the Clocktower”, but I decided to only release my own level as it was the most bug-free and polished of the three. So most of the art (models and textures) were made by the artist, I completely programmed and designed this level.
Technology involved
- Unity (C++)
 - Visual Studio
 - 3Ds Max
 - Photoshop
 - Sourcetree (Mercurial repository)
 
What did I do?
- Level design
 - User Interface
 - Collectibles (coins and gems)
 - Player controller
 - Camera control
 - Activatable objects (elevator, sliding and rotating objects)
 - Programmed sound system & composed music
 - Level lighting
 - Automated texture tiling
 
I also wrote the soundtrack for this level:

