The Clocktower is a puzzle level in the style of “Captain Toad: Treasure Tracker” made in Unity. This was a group project with two programmers and one artist, where each person had to make one level. I made the first level, originally titled “Bottom of the Clocktower”, but I decided to only release my own level as it was the most bug-free and polished of the three. So most of the art (models and textures) were made by the artist, I completely programmed and designed this level.
Technology involved
- Unity (C++)
- Visual Studio
- 3Ds Max
- Photoshop
- Sourcetree (Mercurial repository)
What did I do?
- Level design
- User Interface
- Collectibles (coins and gems)
- Player controller
- Camera control
- Activatable objects (elevator, sliding and rotating objects)
- Programmed sound system & composed music
- Level lighting
- Automated texture tiling
I also wrote the soundtrack for this level: