GAMES
Each of these games includes me in a programming function (often amongst many other roles).
DESIGN
PROGRAMMING
WRITING
Dust
Dust is a post-apocalyptic story where a great storm of dust has covered the entire planet. The chapters are told from different perspectives, with stories that interconnect, even though they
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Malum Eternum
This is an excerpt from one of my longer works; chapter one of Malum Eternum, a story where the protagonist must face the seven princes of hell in order to
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The Curse of the Ninth
Peter Taylor stared at the scrap paper on his coffee-stained desk, as he attempted to keep his shaking hand, which equipped a nearly-depleted pen, steady. His left hand rested uneasily
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Deus Ex Machina
“Deus Ex Machina” is part of the “Bound to Bones” mythos, a series of connected stories and events that shape the shared universe in which they take place. Bound To Bones
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AUDIO
ART